Skills
When we get a FAQ list number one will without a doubt be where is a full skill list. The problem is skills describe areas of expertise the character may have. So for a full skill list I would consider starting with either Websters dictionary, a list of known noun, or perhaps the search requests from your favorite search engine. What I will do in this article is give you some options for skills.
As both the maximum level for a skill, and the number of points is also equal to your intelligence you could start with one combat skill and one non combat skill, while in combat that may work, a well rounded character in non-combat situations is critical.
First is combat skills. The obvious choices, are hitting with your main attack ability, or dodging.
Other options could include initiative, this would allow the character to have more control in the battle.
The hard choice is the non-combat skills. So here are some options.
Hacker. This character specializes in getting into computer security systems. Needs one skill to do that– computer security.
Lab Rat. This character does the crime scene work. Useful skills are several and I would recommend taking as many of these as possible. Research, Forensics, Chemistry, Anatomy, Medicine, Botany. Biology, Physics, Metallurgy to name a few. I do not recommend any player trying this with a character unless the characters intelligence is very high (at least 6 points). Perception is a must if they are going to check out the scene itself for clues.
Fix It. If the team does not have a gadgeteer someone will need to keep putting the SPAT cars back together. Skills Auto Mechanics, Electrical Engineer, and Mechanical engineer.
The interrogator. Psychology, detect lie, bluff, and perception would work together to determine the truth from both the suspects.
The sneak, Stealth, Climb, Pick Locks, Security systems. Some of these might not be needed depending on the characters super powers.
There are more types than just this, super hero teams can also include drivers, pilots, and somehow every odd piece of trivia finds it way into plots not and then.
There are two skills that are worth mentioning.
Common Knowledge. One level of this gives you everything someone should know when they leave High school.
Common Sense. This is used when a the character needs to make a roll in a situation where it is best describe as “are they stupid enough to do that”.
Picking your skills is one of the most important parts of building a good hero – as you gain familiarity with your campaign you will learn to understand the questions your characters need to answer.